DELULU has secured a new distribution agreement with QTech Games, giving the young European studio another route to operators for its slots and instant-win portfolio. The deal was announced on 16 October 2026 and adds a different supplier to QTech’s recent run of content agreements.
QTech’s official announcement describes a five-title debut catalogue built on Tequity’s remote gaming server infrastructure, with player-choice mechanics and operator-selectable return-to-player settings. It names Oh My Gods, MLK Voyage, Dogs Arena, Candy Chaos and Portal Plinko.
The announcement does not disclose commercial terms, named operator launches or country-level availability. It describes ambitions across emerging markets, including Africa and Latin America, rather than confirming a particular ASEAN casino integration.
A studio identity built around its games
DELULU’s own website lists the same five games and identifies its operating company as Cyprus-incorporated Veritas Apex LTD. The studio positions itself around distinctive characters, visual presentation and responsive gameplay. Those are its product claims; neither partner has published performance data for this agreement.
QTech CEO Philip Doftvik said the platform was among the first to go live with the studio’s collection. The release also uses exclusivity language, but does not define its territory or duration. That leaves the precise scope of exclusivity unclear.
Why the deal belongs on ASEAN’s radar
QTech’s commercial organisation has a direct regional connection: its recruitment site lists Manila-based partnership and account roles, including a Vietnam sales and account position. The agreement is relevant to that supplier ecosystem, without establishing permission or availability in any specific local market.
This is a separate transaction from the Solidicon agreement announced two days earlier and covered in IGI’s report on QTech’s crash and virtual-game expansion. DELULU adds another studio and product proposition to the catalogue.
Our view: distribution needs a reason to play
Our view is that aggregation can solve a young studio’s access problem, but cannot by itself establish demand. A recognisable game identity may help an operator promote an unfamiliar supplier; the important follow-through is whether the titles gain useful lobby placement and repeat play.
For DELULU, the next meaningful milestone is operator adoption with disclosed deployment details. For QTech’s customers, the decision is whether the games offer something their existing catalogue lacks. The agreement creates the route; its commercial value will depend on what happens after integration.


